Archetype Feats

Finding Your Speciality

Every mutant is different.

Archetypes provide a broad indication of how a character's abilities naturally lend themselves to action, but they do not determine everything that character will become.

As your character gains Feats, you have a choice.

You can select from the General Feat List, creating a versatile mutant with abilities drawn from many different areas.

Or you can begin developing along your character's Archetype Feat Path, gaining specialised abilities designed specifically around the strengths of your chosen archetype.

You may freely mix General and Archetype Feats.

There is no requirement to complete an Archetype Feat Path.

MIXING ARCHETYPE AND GENERAL FEATS

Archetype Feats are options, not restrictions.

A Level 6 Brawler might concentrate entirely upon the Guardian Path: Human Shield → Hold the Line → Last One Standing creating an exceptional protector.

Another Brawler might choose: Heavy Hitter → Power Attack → Knockback → Toughness and become a straightforward powerhouse.

A third could take: Human Shield → Natural Leader → Heroic Resolve → Skill Focus (Empathy) creating a Brawler whose greatest contribution to the team may actually be leadership rather than punching things through walls.

Likewise, players can cross between the two specialised paths within their own Archetype.

A Speedster could take: Accelerate → Hyper Reflexes → Running Start → Blink and You'll Miss Me rather than completing either chain.

ARCHETYPE FEAT PATHS

ARCHETYPE PATH ONE PATH TWO
Brawler Juggernaut Guardian
Blaster Artillery Precision
Controller Dominion Elemental Mastery
Speedster Velocity Reflex
Psychic Mentalist Psionic

BRAWLER FEATS

Brawlers specialise in close combat, resilience, strength and putting themselves directly between danger and their teammates.

Their specialised paths are:

Juggernaut Path: Raw offensive power
Guardian Path: Defence and protection

BLASTER FEATS

Blasters specialise in ranged Power attacks and overwhelming offensive energy.

Their specialised paths are:

Artillery Path: Damage and range
Precision Path: Accuracy and control

CONTROLLER FEATS

Controllers dominate battlefields through elemental, environmental or spatial manipulation.

Their paths are:

Dominion Path: Controlling territory
Elemental Mastery Path: Perfecting their chosen force

SPEEDSTER FEATS

Speedsters specialise in movement, reactions and accomplishing impossible amounts in impossibly short periods.

Their paths are:

Velocity Path: Pure speed
Reflex Path: Reactions and rapid actions

PSYCHIC FEATS

Psychics specialise in Telepathy, Telekinesis and other Powers of the mind.

Their paths are:

Mentalist Path: Telepathy and mental influence
Psionic Path: Telekinetic and psychic force