SPEEDSTER - Velocity
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Accelerate
Velocity I
Prerequisite: Speedster
Increase your Movement by an additional: +20 feet
This stacks with your normal Speedster bonus.
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Running Start
Velocity II
Prerequisite: Accelerate, Level 3+
If you move at least 30 feet directly toward a target before attacking:
Gain: +2 Attack and +1d6 damage.
You may continue moving after the attack if you have Movement remaining.
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Sonic Boom
Velocity III
Prerequisite: Running Start, Level 6+
Once per encounter, move at extreme speed and create a concussive shockwave.
All creatures within 15 feet of your path make a Fortitude save (DC 15 + Power Level).
Failure: 1d6 damage per two character levels and knocked Prone.
Success: Half damage and remain standing.
You may designate allies as unaffected.
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