SPEEDSTER - Velocity

  1. Accelerate

Velocity I

Prerequisite: Speedster

Increase your Movement by an additional: +20 feet

This stacks with your normal Speedster bonus.

 

  1. Running Start

Velocity II

Prerequisite: Accelerate, Level 3+

If you move at least 30 feet directly toward a target before attacking:

Gain: +2 Attack and +1d6 damage.

You may continue moving after the attack if you have Movement remaining.

 

  1. Sonic Boom

Velocity III

Prerequisite: Running Start, Level 6+

Once per encounter, move at extreme speed and create a concussive shockwave.

All creatures within 15 feet of your path make a Fortitude save (DC 15 + Power Level).

Failure: 1d6 damage per two character levels and knocked Prone.

Success: Half damage and remain standing.

You may designate allies as unaffected.

Create Your Own Website With Webador