Biokinesis Game Mechanics
Power Rank Progression
Biokinesis is the ability to manipulate living biological systems.
While many powers affect the world around a mutant, Biokinesis grants direct influence over life itself. Cells, tissues, organs, muscles, bones, and biological processes all become potential tools in the hands of a skilled Biokinetic.
Some use these powers to heal the injured and cure disease.
Others use them to enhance allies, weaken enemies, or reshape living organisms.
At its highest levels, Biokinesis grants mastery over life itself, allowing a mutant to alter biology in ways that blur the line between medicine and miracles.
Few powers possess greater potential for both healing and harm.
For this reason, Biokinesis is among the most carefully monitored mutation categories taught at Arcadian Institute.
Rank 1: Cellular Awareness
Emerging Potential
The mutant develops an intuitive understanding of living biology.
Capabilities:
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Detect injuries.
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Sense illness.
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Stabilise wounds.
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Accelerate natural healing.
Special:
As an action, restore:
1d8 + Power Modifier Health
May be used a number of times per day equal to the character's Power Modifier.
Examples:
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Stop bleeding.
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Detect infection.
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Diagnose illness.
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Accelerate recovery from minor injuries.
Additionally gain:
Biological Sense
Gain +5 to Medicine checks.
Rank 2: Cellular Manipulation
Trained Control
The mutant learns to actively influence biological processes.
Capabilities:
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Heal significant injuries.
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Remove toxins.
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Cure diseases.
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Enhance physical recovery.
Special:
Restore:
3d8 + Power Modifier Health
May also remove:
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Poison
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Disease
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Fatigue
Examples:
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Heal broken bones.
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Neutralise venom.
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Restore weakened allies.
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Accelerate healing dramatically.
Additionally gain:
Enhanced Physiology
Grant a creature one of the following for 1 minute:
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+2 Strength
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+2 Dexterity
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+2 Constitution
Rank 3: Biological Mastery
Established Hero
The mutant gains meaningful control over living tissue.
Capabilities:
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Regrow damaged tissue.
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Repair organs.
-
Enhance biological performance.
-
Weaken biological functions.
Special:
Restore:
5d8 + Power Modifier Health
Additionally gain:
Biological Disruption
As an attack, force a Fortitude Save.
Failure causes:
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Sickened
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Slowed
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Weakened
GM's choice based on circumstances.
Examples:
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Temporarily weaken muscles.
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Cause overwhelming fatigue.
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Disrupt balance and coordination.
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Suppress natural healing.
Rank 4: Living Sculptor
Extraordinary Power
The mutant gains remarkable control over biology.
Capabilities:
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Regrow limbs.
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Reshape tissues.
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Alter biological structures.
-
Enhance or suppress mutations temporarily.
Special:
Restore:
10d8 + Power Modifier Health
Additionally gain:
Biological Reconstruction
Once per day:
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Regrow a lost limb.
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Restore a damaged organ.
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Reverse severe biological trauma.
Examples:
-
Restore eyesight.
-
Repair spinal injuries.
-
Heal catastrophic wounds.
-
Rebuild damaged tissues.
Additionally gain:
Adaptive Enhancement
Grant a target one of the following for 10 minutes:
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Damage Reduction 10
-
+5 AC
-
+10 Movement
-
Resistance 20 to a chosen damage type
Rank 5: Master of Life
Omega Biokinesis
The mutant achieves mastery over living biology.
At this stage, life itself bends to their will.
Capabilities:
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Massive biological healing.
-
Large-scale enhancement.
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Complete biological reconstruction.
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Control over complex living systems.
-
Biological adaptation on demand.
Special:
Restore:
20d8 + Power Modifier Health
or
Fully restore a single target to maximum Health once per encounter.
Additionally gain:
Miracle of Life
Once per day, reverse a fatal injury provided the target died within the last minute.
The target returns to life at 50% Health.
Living Evolution
As an action, grant a willing creature one temporary adaptation for 1 hour:
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Water Breathing
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Darkvision
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Enhanced Strength
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Enhanced Speed
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Environmental Immunity
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Natural Armour
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Enhanced Senses
Biological Dominion
Once per encounter, force a living target to make a Fortitude Save.
Failure results in one of the following:
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Paralysed
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Unconscious
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Completely Weakened
The effect lasts for one minute or until the target succeeds on a new save.
Examples:
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Heal an entire team after a battle.
-
Restore catastrophic injuries.
-
Adapt allies to hostile environments.
-
Save lives that would otherwise be lost.
-
Neutralise powerful biological threats.
Only a handful of mutants in history have ever achieved this level of mastery.
THE RESPONSIBILITY OF LIFE
Biokinesis is unique among mutation categories.
A powerful Energy Projector can destroy.
A powerful Telepath can influence.
A powerful Biokinetic can decide whether someone lives or dies.
That responsibility weighs heavily on many Biokinetics.
Some dedicate their lives to healing.
Others become researchers, doctors, and scientists.
A rare few walk darker paths.
For this reason, Arcadian Institute places extraordinary emphasis on ethics, discipline, and responsibility when training Biokinetic students.
Because understanding life is power.
Controlling it is something more.
THE EVOLUTION OF LIFE
Biokinesis is perhaps the most versatile support power in existence.
A Rank 1 Biokinetic treats wounds.
A Rank 3 Biokinetic repairs damaged bodies.
A Rank 5 Biokinetic performs miracles.
Because while other powers may command energy, matter, or space...
Biokinesis commands the one thing every living creature values above all else.
Life itself.
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