BLASTER - Precision

  1. Target Lock

Precision I

Prerequisite: Blaster

Choose a visible target as a Move Action.

Until you select another target: +2 Power Attack against that target.

 

  1. Called Shot

Precision II

Prerequisite: Target Lock, Level 3+

You may accept -2 Attack to attempt a precise ranged strike.

If successful, choose an appropriate additional effect:

  • Disarm
  • Destroy carried equipment
  • Strike a specific limb
  • Interrupt an Action
  • Hit a small environmental target

The GM determines effects that require special circumstances.

 

  1. Perfect Shot

Precision III

Prerequisite: Called Shot, Level 6+

Once per encounter, before rolling a ranged Power Attack, declare a Perfect Shot.

Ignore:

  • Cover bonuses
  • Range penalties
  • Firing into melee penalties

Gain: +4 Attack

A natural 19 or 20 becomes a Critical Hit.

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