BLASTER - Precision
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Target Lock
Precision I
Prerequisite: Blaster
Choose a visible target as a Move Action.
Until you select another target: +2 Power Attack against that target.
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Called Shot
Precision II
Prerequisite: Target Lock, Level 3+
You may accept -2 Attack to attempt a precise ranged strike.
If successful, choose an appropriate additional effect:
- Disarm
- Destroy carried equipment
- Strike a specific limb
- Interrupt an Action
- Hit a small environmental target
The GM determines effects that require special circumstances.
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Perfect Shot
Precision III
Prerequisite: Called Shot, Level 6+
Once per encounter, before rolling a ranged Power Attack, declare a Perfect Shot.
Ignore:
- Cover bonuses
- Range penalties
- Firing into melee penalties
Gain: +4 Attack
A natural 19 or 20 becomes a Critical Hit.
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