PSYCHIC - Mentalist

  1. Mental Whisper

Mentalist I

Prerequisite: Psychic, Telepathy

Telepathic communication becomes effortless.

You may maintain mental communication without concentration during ordinary circumstances.

You can also communicate simultaneously with a number of willing individuals equal to: 1 + Telepathy Rank

 

  1. Psychic Probe

Mentalist II

Prerequisite: Mental Whisper, Level 3+

When reading surface thoughts, you may attempt to probe deeper.

Target makes a Will save.

On failure, ask the GM one additional question concerning:

  • Immediate intentions
  • Emotional state
  • Something the target is deliberately thinking about
  • A recent memory

This does not grant unrestricted access to memories.

 

  1. Fortress of the Mind

Mentalist III

Prerequisite: Psychic Probe, Level 6+

Your mind becomes extraordinarily difficult to invade.

Gain: +4 Will bonus against Telepathy, Mind Control and psychic effects.

Once per encounter, when you successfully resist a psychic attack, you may immediately identify the direction from which it originated.

You may also spend a Hero Point to extend +2 Will to all allies within 20 feet for one round.

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