General Feats

  1. Improved Initiative

You react to danger almost before you realise it is there.

Benefit: Gain +4 Initiative.

  1. Toughness

You are particularly difficult to put down.

Benefit: Gain +10 maximum Health.

This bonus increases by +2 Health per character level after 1st.

  1. Great Fortitude

Your body possesses exceptional resilience.

Benefit: Gain +2 to all Fortitude saves.

  1. Lightning Reflexes

You possess extraordinarily fast reactions.

Benefit: Gain +2 to all Reflex saves.

  1. Iron Will

Your mind is exceptionally difficult to influence.

Benefit: Gain +2 to all Will saves.

  1. Skill Focus

Choose one Skill.

Benefit: Gain +3 to all checks using that Skill.

Special: This feat may be selected multiple times, but a different Skill must be chosen each time.

  1. Natural Leader

Others instinctively look to you when things go wrong.

Benefit: Gain +2 Leadership and +2 Social Influence.

Once per encounter, you may use an Action to encourage an ally who can hear you, granting them +2 on their next d20 roll.

  1. Danger Sense

Something tells you when trouble is coming.

Benefit: Gain +2 Perception and +2 Initiative.

You may make a Perception check to avoid being caught completely unaware by an ambush, even when circumstances would normally prevent one.

  1. Heroic Resolve

When everything goes wrong, you somehow find a little more to give.

Benefit: Once per session, when you fail a Saving Throw, you may immediately reroll it.

You must accept the second result.

  1. Born Hero

There is something about you that rises to extraordinary situations.

Benefit: Begin each game session with 1 additional Hero Point, up to the normal maximum.

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