General Feats
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Improved Initiative
You react to danger almost before you realise it is there.
Benefit: Gain +4 Initiative.
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Toughness
You are particularly difficult to put down.
Benefit: Gain +10 maximum Health.
This bonus increases by +2 Health per character level after 1st.
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Great Fortitude
Your body possesses exceptional resilience.
Benefit: Gain +2 to all Fortitude saves.
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Lightning Reflexes
You possess extraordinarily fast reactions.
Benefit: Gain +2 to all Reflex saves.
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Iron Will
Your mind is exceptionally difficult to influence.
Benefit: Gain +2 to all Will saves.
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Skill Focus
Choose one Skill.
Benefit: Gain +3 to all checks using that Skill.
Special: This feat may be selected multiple times, but a different Skill must be chosen each time.
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Natural Leader
Others instinctively look to you when things go wrong.
Benefit: Gain +2 Leadership and +2 Social Influence.
Once per encounter, you may use an Action to encourage an ally who can hear you, granting them +2 on their next d20 roll.
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Danger Sense
Something tells you when trouble is coming.
Benefit: Gain +2 Perception and +2 Initiative.
You may make a Perception check to avoid being caught completely unaware by an ambush, even when circumstances would normally prevent one.
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Heroic Resolve
When everything goes wrong, you somehow find a little more to give.
Benefit: Once per session, when you fail a Saving Throw, you may immediately reroll it.
You must accept the second result.
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Born Hero
There is something about you that rises to extraordinary situations.
Benefit: Begin each game session with 1 additional Hero Point, up to the normal maximum.
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