PSYCHIC - Psionic
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Telekinetic Precision
Psionic I
Prerequisite: Psychic, Telekinesis
Your telekinetic manipulation becomes exceptionally precise.
Gain: +2 Power Attack with Telekinesis and +2 on checks involving delicate telekinetic manipulation.
You may perform simple telekinetic tasks as though using your own hands.
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Telekinetic Shield
Psionic II
Prerequisite: Telekinetic Precision, Level 3+
You may use your Reaction to create a telekinetic barrier when attacked.
Gain: +4 Defence against one attack.
Alternatively, protect an adjacent ally instead.
You must declare the shield before the attack is resolved.
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Psionic Storm
Psionic III
Prerequisite: Telekinetic Shield, Level 6+
Once per encounter, unleash telekinetic force throughout a 20-foot radius.
Enemies within the area make a Reflex save.
On failure they:
- Take 1d6 force damage per two character levels
- Are pushed 15 feet
- Are knocked Prone
On success:
- Half damage
- No forced movement
- Remain standing
Unsecured objects within the area are hurled dramatically around the battlefield at the GM's discretion.
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