PSYCHIC - Psionic

  1. Telekinetic Precision

Psionic I

Prerequisite: Psychic, Telekinesis

Your telekinetic manipulation becomes exceptionally precise.

Gain: +2 Power Attack with Telekinesis and +2 on checks involving delicate telekinetic manipulation.

You may perform simple telekinetic tasks as though using your own hands.

 

  1. Telekinetic Shield

Psionic II

Prerequisite: Telekinetic Precision, Level 3+

You may use your Reaction to create a telekinetic barrier when attacked.

Gain: +4 Defence against one attack.

Alternatively, protect an adjacent ally instead.

You must declare the shield before the attack is resolved.

 

  1. Psionic Storm

Psionic III

Prerequisite: Telekinetic Shield, Level 6+

Once per encounter, unleash telekinetic force throughout a 20-foot radius.

Enemies within the area make a Reflex save.

On failure they:

  • Take 1d6 force damage per two character levels
  • Are pushed 15 feet
  • Are knocked Prone

On success:

  • Half damage
  • No forced movement
  • Remain standing

Unsecured objects within the area are hurled dramatically around the battlefield at the GM's discretion.